Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I enjoyed the audiovisual style of this game.

However, I hoped that there was something to break the whack-a-mole type of gameplay loop, instead of one very long run. Some kind of meta progression or more minigames would have also helped to add depth to the game.

Couple of things I especially found a bit bothersome:

  • Items that you are not supposed to collect look just like their collectable counterparts. I wish these would have had a different shape or something to differentiate the "good" from the "bad" ones. I think it would be really hard to distinguish these if you, for example, have some kind of color blindness.
  • Not a big fan of the foreground elements that hinder you from seeing the bubbles/things you need to click, thus making it hard/impossible to see what you are supposed to do.

Did not encounter any bugs when playing this and the game seemed solid!

Would have liked to see more depth in the gameplay mechanics.

Thanks for the positive criticism! You're right Murzy, if we can include power ups, like magnet, double point that would be so much better!