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(1 edit) (+5)

PROS:

- Art and Atmosphere 100/10

- With theme? Who cares it makes me tunnel vision because its atmosphere is 100/10 i literally can only take deep breaths because the atmosphere is so well done.

-  Game feel on point.

- Sounds, on point.

CONS:

- Not the art that's for sure.

- Could have the movement instructions more clear at the beginning, also I thought I was the fox, maybe that was intentional, but I just found it confusing at first.

- The prompt of E to use the item is inconsistent, it would pop up when I don't really need it, but does not pop up when I need it. For example, I never saw (and I don't think there is) an E to use the first doors. E is the primary interact key but the first time I need to use it to interact with the environment the prompt isn't there.

- There were loose story connections, and I see it as intentional to leave the game as more abstract, but at some points the characters would just repeat the same loops over and over again and I would just ignore them and couldn't do anything, and would then have to wait for them to have an exclamation mark to grab a random item and give it to them. 

The idea that you create the story based on what you give them is cool.

I think this is the idea but it wasn't played into enough imo, it was just there, but as the player I never really got the emphasis that any of my decisions mattered and the game just played itself. If there was a way to give more weight to my decisions, or at least make me feel like they mattered, It would be even more interesting and fun.

(4 edits) (+2)

Thank you for playing the game and for the detailed feedback!

Most of these issues we were aware of, but weren't able to get to before release. For the way we delivered the story, I think we took a bit of a risk with the non-verbal communication, and though it was meant to be more abstract, some subtleties can get lost in the process. This is one of the key things we would refine given more time. It is definitely an idea I will personally iterate on. The feeling that your decisions didn't matter is the last thing we want.

Really happy you enjoyed and connected with the athmosphere of our game!