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(2 edits)

Samurai Android lock screen. The breathing I found unnecessary, I just clicked on all the guys to win.

Would be cool to be able to drag and play it just like the android phone lock puzzle, and chop the enemies all at once.

The menu has bugs of overlapping multiple menus, the tutorial freezes on the last level.

Would be interesting to have levels where enemies aren't forced into a 9 grid. 

Would be cool to have not all dashables be enemies, but have it so dashing through certain other targets have some other effect like opening doors.

For example: a key you can dash to get that opens a door, or have a limited number of dashes and you can dash to get more oxygen, and instead have the oxygen be more like a dash counter where you have limited dashes.

Being able to drag the mouse like fruit ninja while pressed to do dashes would make the player feel more like a samurai.

NEVERMIND, you can do the drag and it is like the android lock screen, this is sick, it should be made abit more clear in the game that this is the intention by removing the click dash, as I just clicked on all the enemies first because it is more intuitive!

Unfortunately it is also riddled with bugs.

(1 edit)

hey thanks for the reply! it actually does work that way  and I am glad you figured it out! I couldn't fix bugs enough to make what I set out to do work but thanks a lot for playing my game!