Yeah, I guess the bullets ended up being kinda random, thematically. I just needed something for the player to dodge, basically. Note to self: if you put bullets on the screen, people will want to shoot things.
Actually, one design I considered early on *was* to have enemies you could shoot at and then build a combat system around a central resource mechanic (mana), but most ideas I came up with in that direction felt either too complicated to finish in the jam period or unlikely to work well.
Thanks for playing!