(I just realised that my review didn't go through so I'll repost the gist of it here)
This is a game jam game, so I won't really comment about the aesthetics but more on the gameplay.
Gameplay-wise, I like the concept of escaping the randomly-generated maze, which allows for replayability. The addition of the timer and rising water levels gives a sense of urgency and the need to escape the ship as fast as possible. However, I feel that the water level could rise a bit slower, because you only have a 10 second or so leeway before the water level reaches the ceiling and once that happens, you will most likely die unless in range to stairs/a hole that leads to the next floor, so a slower water rise would give the player a bit more breathing room.
Other mechanics such as the fire/obstructions are alright. The only other gripe I have is that the UI could be clearer as Gekido said, as I first found myself clicking on the right 'console' element on the title screen thinking it would do something.
All in all I love the random maps on every playthrough! Maybe if you guys wanna build upon the game in the future it could be focused on speedrunning.