Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I only needed 3 of the arms,(Actually, I would've been fine with just one. belt of truth my first choice, the boots were nice too, for mob battles, but I only cared for the passive.) I jumped to the portal. and got levels like crazy. the game is too skill based to make intelligence or health be worth investing into. Faith seems to help attack somehow(Still unsure what it does) and timing seems ineffective and a very slow investment.(I couldn't get it to work). Though the miss penalty is harsh. As long as you have some patience and skill. its a cakewalk. You get so much exp later you can skip all the previous levels. I even invested all the points from the final fight into intel. just to tell. 20 intel wasn;t enough to survive a single hit -.- also, it's all or nothing when dodging. Just a whole mountain of complaints. the dodging gets tedious with time but.. well, its a gimmick I guess. also not knowing what each artifact will give you is annoying.(plus no choice but to brute force if, say, you accidentally click hell portal first time.) I like the other games better(This is the 3rd one I played, I think paul is the one collecting artifacts from the cursed one later.) Ern, right, construction criticism, right.  Consider switching from heart to # of strikes you can survive from a boss. and keeping intel as anti mob. Also, Mob battles are really tedious. They get boring quick. Ah, right, maybe have a stat for making the bar smaller? If your going to make a gimmick, go all in. Ya know?, anyway, Am off.

Thanks for all of the helpful feedback! Armor of God was my first attempt at an RPG game, I think the Idea has a lot of potential but is still very unrefined. This is still my favorite game to date from a narrative / theming perspective. That final boss is super brutal, when I show the game to my friends I usually grab just the shield of faith to be able to have the free self-revive from it.

If I ever turn this into a full game, I'm definitely returning to your comment! The dodge system and the attributes could have had way more of an impact and I'll definitely revisit how they function. 

Thank you so much!

Hope you enjoy the rest of my games!