The balance patch seems to have tweaked a lot of things in a good direction, but there are some more bugs:
Werewolves eat ghouls placed next to them, but not yagahuts.
Werewolves don't eat other werewolves, which is certainly important for their ability to trigger, but contradicts their absorption text and their having #monster.
Cabins count off-map spaces as empty (which is probably good for balance, but not what the text says)
And some of the changes were detrimental imho:
There's no longer an indication of how many points you need to get your next upgrade past what's needed to beat a level. (The bar does look snazzy, though, so I wouldn't suggest going back)
Yagahuts don't get the chaos tag anymore, which sucks hard since that was pretty much the only reason to take them :( I see that the building tag is rarer now, and tenements have been very significantly buffed, and some of the new cards care about #building but the broken synergies will be sorely missed.
the additional cards makes the game more rng heavy (which is constrictive on the diversity of strategies), since even common cards aren't going to reliably show up with your allotted rerolls now. I'd recommend increasing the rerolls per upgrade by one or allowing players to permanently remove a card from the supply when Declining or something.