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I don't see the theme fit anywhere in the game

the movement sliding is scary , sometimes too slidy ( yes that's not a word ) that i could slip into the red hazard

the darkness is a cool effect

the pixel are fine , aside from the player being average scratch platformer player character

the boss are boring , i can tell you use the glide to x random y random position block  but i won't judge

the level music sound like a jumble of keys with 1 or 2 actually melodies playing behind it

and then the boss theme are eh

doesn't really sound like one but i appreciate the fact as least i can dance to it  

Yeah, I can see where your input is coming from. The boss was rushed (I only had an hour or so), and the relevance to the theme is explained in the description of the game.  

But anyways (I'll explain it here), the theme correlates to opposites attract because it takes inspiration from Limbo. A game that was used as an example for this theme. Light and dark elements are the main gameplay mechanics (opposites) as you have to use light to traverse the dungeon. It was a bit of a more abstract approach, but I thought it would be a cool concept in execution.

Also, the gliding effect was made on purpose because it forces the player to be more cautious when moving. Thus making the game slightly harder.