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Hilarious.

Room for improvements would be: there is no back button,  starting the game puts the title bar offscreen and you have to resize it to get the maximize button,   english reads like bad autotranslator (not talking about grammar or spelling),   animations could look more natural.

I do not know about godot, but why reinvent all the qol features that out of the box renpy has. Are they not in godot?  Like back function and fullscreen or auto text.

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Thank you for your feedback! We can continue discussing all the points in our Discord channel. There is an answer for everything and maybe valuable information behind every game development. Always glad to share if you're interested

No need. Game can only get better. Your writing style is fine, like the introduction of the elastic girl. It was so fitting how san reacted. The wording  could be better though. Since you have spelling mistakes in the translation I   assume it is human written. Maybe try writing samples clear in your own language and put it through a translator page. And then put both versions back through a translator page and compare. 

But I am baffled how many new games lack features that are basically standard. Maybe I am spoiled, but there is a certain lack of qol in many games. Like, in every game that has just a little bit like a visual novel, you expect a back button to re-read and re-see the picture, if you clicked too fast.  The history function at least lets your read stuff again.

(Or there is another game I tried out recently, that has unclickable dialogue. the horror.)