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(+1)

That's actually kinda sad you could have made that optional cuz ppl like me are so broke they don't have a cent in their PayPal account loool seriously tho I lost hope of getting zortch cuz of it being a paid game but then once I got it for free I was able to enjoy the full version without worries and I made a simple cheat table and found 2 unused weapons! A rocket launcher and a railgun even found the unused ammo addresses for those it's up to you though to make it optional or not or maybe decrease the price of 5 bucks not many have that as 1 buck here in Egypt equals 30 EGP

I'm glad those still work - I'm not sure how unfinished I left them (leaving in unused guns seem to be becoming a habit ๐Ÿค”

making smaller games for less money seems like a good idea
in a way Zortch is just testing a waters in this regard: if everything fails I'll probably just keep on making (smaller) freeware stuff and tell people to buy a copy of Zortch if they want to support me

it's tricky: it would be fine to just have a donate button - but then I would want to give donators something extra  - but then that is pretty much just buying a game ๐Ÿค”

(i'm afraid same is true in hungary - the least of peoples worry is to buy games -- 5 bucks is about 2000 HUF which used to be the price of budget games -- but experience tells me that most fellow hungarians don't care about my games anyway - even for free)

(+1)

your unused weapons seem pretty finished just unused they work like expected and almost flawlessly they do damage and they are pretty powerful tbh I just wonder how do you keep unused weapons all the time lol also dam at least you have 2 Egyptians who care about your games and even make trainers for them xD

maybe it was the graphics that needed work - and ultimately they were too strong weapons - I don't quite remember
that is the problem with large games I suppose - I lose track of things ๐Ÿ˜”

indeed - this is truly  becoming a international project ๐Ÿค”

(+1)

you could note everything you did in a personal notepad file if you are working on something big it will help you remember what you did and might help you in the future if you stumble upon problems (I do this when working on trainers or cheat tables or even playing games when I need to for example minecraft when I am in the nether) also you could add them in some sort of expansion pack we dont want unused weapons all the time and you could put them in very hard secrets that aren't easy to get and the ammo icon maybe? also I noticed you are invincible when you are controlling a rocket from the rocket launcher (alt fire)  I hope that was intentional but kinda weird gives you time to think about what to do when you are low on health and could possibly help you kill enemies from a far faster which is kinda OP even when hiding in vents lmao

oh I do have notes .. i'm on notepad file 30 or so.. somewhere at line 12249 .. and they are not necessarily in sequence either - sometimes I just write things in the middle.. and I can't help it: I lost track of my notes long ago ๐Ÿ˜”

but that is just the thing - game design is always about making choices .. but there is never a good choice there is always a tradeoff:
e.g. you probably want to know if you get attacked while guiding the thing - but it's simpler to stay invincible -- but that is easier to exploit and makes things too easy -- in the end the simplest solution is to remove this feature outright - but then what to replace it that is useful and not boring? .. it's always a mess ๐Ÿ˜”

Deleted 1 year ago