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"This was fun even if it was really stupid" - that's a box quote if I ever saw one...! ๐Ÿ˜†

I spotted the thing with the more animated sprites early on while working on the first game - it happens in both the web build and within GB Studio's own in-built emulator (which I'm assuming is the same thing ๐Ÿค”). When running the rom in an external emulator everything looks as intended ๐Ÿ‘

Hitting things... ๐Ÿค” There's audio feedback, but no visual feedback, partly on account of reusing the previous game's enemy sprites which went down in one hit (so no pain states required), but also, yeah, jam conditions ๐Ÿ˜Œ Moving forward, I'm looking to find a sweet spot between well-populated scenes and sprites with the "right" amount of animation