Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice interpretation of the theme! I like the idea of having a “testing lab” to figure out the side effects of the different potions, and making the player spend money if they want to really figure out every possible side effect. It took me several tries to figure out how to beat the first boss, when I was rushing into battle without investigating side effects well enough.

The sound effects and art are nice - I especially like the potion sprites. Some additional visual feedback might be nice to show different status effects like poison, burn etc. Perhaps having numbers on the HP bar would also make it easier to tell how significantly the potions were impacting attacks / draining health as well.

Thanks haha I noticed with a couple of friends during playtest that they would quickly grow eager to just throw in some potions and go to the fighting part :).

The biggest problem with the game at the moment is indeed the lack of feedback. One the one hand I want the player to experiment and figure out what works but on the other hand the feedback is too limited so the player gets frustrated.

Thanks for your feedback!