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T-that's such a detailed feedback, thank you so much!!!! I loved reading it!!

First of all, sorry you had to go through the situations you described; when a person you're supposed to trust has power, but uses it to cause you harm instead of what they're supposed to use this power for, it can really lead to horrible situations. Thank you for sharing your experience!

Ha ha, it was important to me to show that the worst things are actually done by people we all know; that you don't need to be a monster to actually do what Matthieu ends up doing. Without going too personal here, I've been in a situation where I would excuse the actions of an abuser because "they are nice deep down." It took me a while to say "No, they aren't nice because their actions aren't."

Yes, Matthieu was very frustrating! While writing the game, I wanted to enter in the story, grab him by the shoulders and shake him!! I also wanted to open Chloé's eyes, to tell her "can't you understand this can't work?" But as I was writing the game, I got more compassionnate and I reminded my teenage self: I think I understood her!

I mean, even Matthieu's displayal of remose is horrible: first, because it doesn't stop him from doing the same mistakes again, but also because he actually uses a teenager to emotionally support her own abuse.

Thanks for noticing the glitchy and atonal musics, haha! I felt like some scenes, out of context, would actually be cute romance scenes (I do like the umbrella scene...). But bringing the music in helped to enhance that it was dysfunctional! And also, thank you for the GUI, I worked hard on making it meaningful, haha! The swith of GUI wasn't planned at first, but when I saw the most horrible scenes happening with a soft and pastel background... It felt wrong so I had to tweak things around!

"Along with the way the background shifts and becomes glitchy and dark. It was so creepy tbh." -> Coming from a master of psychological horror, it means a lot, thank you!!!!!!

And thanks for your final words! I really wanted to write something which flirts with discomfort, because I think that's what is very scary in the end (and I think most horror media fail to understand the importance of discomfort; they often put too much emphasis on surprise, apprehension or simple fright)!

Once again, thank you for having taken time to play the game and to write this very detailed review; and also, for sharing your experience and your emotions! It means a lot!!