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(+2)

Glad that you enjoyed the game so far.

The animations are six frame symmetrically looped freeze frames, which for me are a good compromise between effort, memory and effect. Animations are a time sink but I know some players can't do without, so I added them.

In general, I rather spend my effort on the gameplay and have to aim for a balance here with the available time.

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Sounds perfectly reasonable to me. From my own experience (with different game engines) optimization can be a real slog, and in terms of games, paramount to achieving an ideal performance for the player's system. To me it sounds like real time inverse kinematics aren't possible in engine, or if they are, they're so resource intensive that adding them would bloat the size of the game. To be honest a lot of games made in Renpy seem to suffer from file size creep as they're developed. I appreciate that you have taken this into consideration for the players.

Thanks for answering my question. :)