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A friend and I played through this tonight, a total of 6 attempts to beat the night, and I have some thoughts on the game.

It feels like this game is far more aggressive with spawning anomalies as well as has a lower amount active to cause a fail state, I don't know if that feeling is accurate or not, but comparing it to Observation duty, it feels far more aggressive and less enjoyable as a result.

As an additional note, I am unsure if this was a bug, but multiple times I would report a movement, have it pass, and the object I noticed has not moved. Is this a bug, or does the game allow multiple anomalies of the same category in the same camera? If so, I would suggest changing that to only let one of each type be active in any camera at a time. Otherwise, the already cluttered cameras become even more challenging to decern to the point of frustration. 

(+1)

To answer your last query, I had the same issue where one location would have two items displaced/or two mimcs but reporting only removed one of them. It caught me out a few times before I figured it out.

If intentional, I genuinely believe it should be changed to either correct ALL anomalies of the reported type, or only allow one anomaly of that type to be active, it promotes negative learning for the games rooms and overall worse experience.