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Andres Review: 

Lucas' game featuring a duck is designed with a clean and minimalistic UI, orange buttons and when clicked, they change their background colour to white, which creates a visually appealing and easy-to-use interface. The simple shapes and colour schemes used in the project help users focus on the content and interactions, following the principle of simplicity in UX design.

The game starts with an Intro scene that immediately shows a "Play" button to start the game, providing a clear call-to-action for users. Upon clicking the "Play" button, users are taken to the menu where they can choose the duck scene among the scenes from the other students that or not implemented at this stage. It indicates a simple and straightforward navigation flow, following the UX principle of ease of use.

In the duck scene, users are presented with a 3D model of the duck in the middle of the screen, which serves as the focal point of the interaction. The ambient background features a small lake, grassland and some basic shaped trees, which adds to his scene's overall look and feel and improves the immersion by mimicking real nature components. The option to move the duck left, right, grow, and rotate is provided on the left of the screen, allowing users to easily manipulate the duck's movements, following the UX principle of user control.

The project also features a "Back to Menu" button, which provides users with a convenient way to return to the menu and choose a different scene if desired, contributing to good navigation and user flow. All buttons are easily accessible, although I would have put them to the right of the screen as most game controls are situated there. Especially if you consider playing it on mobile devices where most users are right-handed and therefore use their right thumb to reach those buttons.

The use of psychology in UX design is evident in the game, with visual feedback and interactions such as the movement engaging the user's senses and creating a sense of satisfaction and enjoyment. This helps create an immersive user experience, following the UX principle of user engagement.

The project follows the design thinking process involving empathy, ideation, prototyping, and testing, demonstrating a user-centered approach to design. The needs and expectations of the users have been considered, resulting in an intuitive and easy-to-use prototype.

The project is designed specifically for the web, with large buttons and simple shapes to ensure accessibility for a wide range of users, including those with disabilities. This demonstrates consideration for inclusive design, following the UX principle of accessibility.

Overall, Lucas' duck game prototype exhibits positive UX aspects such as clean and minimalistic UI design, simple navigation, user control, engaging interactions, user-centered design thinking process, and accessibility considerations. Addressing any potential areas for improvement, such as providing additional feedback or moving the buttons to the more convenient right side of the screen, can further enhance the overall user experience of the game.

PS: Nice work on modelling the duck. Impressive!