Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I see what you mean about number 3. However, a stamina system wouldn't be that difficult. I've made something like that when I was programming a modded Spigot server for Minecraft. All you have to do is keep track of what the player does and adjust the stamina accordingly.

I suppose if he doesn't want to do that though, it's his choice. I just think it would be interesting.

(+1)

It's possible to introduce a stamina system, so I may add it in the future👍

Sweet!

The battle against Momo will be a long-term battle if I don't use the red sword. It's very difficult for me to keep avoiding Momo's barrage in the long term. I worry a little that I won't be able to beat Momo without damage if the red sword weakens by some kind of new system.

What's the point of a boss if there is no challenge? I'm sure it will still be doable. He won't make it impossible.

Making a game more difficult/frustrating by adding more ability restrictions like a stamina meter, doesn't make it more fun.  The complete opposite, actually.

Most people play games to escape pointless obstacles and just enjoy a fantasy scape instead.  If you need a challenge to produce endorphines, stick with reality.  Real life is a horror show - you'll love it.