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slaphead25

18
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1
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96
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A member registered Jun 30, 2020

Recent community posts

I just want to say that this dialogue between Riley and Alyssa is fkg hilarious, and thank you.  I'm in episode 5 and already feeling the looming arrival of the end of 6 at this rate, but goddamn is this thing good.

Keep up the good stuff!

Man oh man, Caribdis.  So I just completed part 6 here and you just plant your feet with every step and it's just outstanding. 

The musical scoring on the Coyote scene is just mwah, amazing work in itself.

And then the final cut with [lady friend] is very satisfying, music and all - masterpiece.  Best H cut in the story thus far.

But also, that cliff hanger is a beastly one as well.  Given the time frame from past releases, we'll be waiting until at least next May or something.

But still a freaking masterpiece and worth the wait.  Thanks for the whole thing, C.  Keep on chuggin along - you are the fuckin GOAT, bud.

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I used Shazam to catch it - it's called City by Allie Cabal.  

So excited to dive into part 6!  One thing I've started to notice during this playthrough is how great you are with fitting background music to a given scene.  Do you compose and create the music for this game?

Hey!  Just digging into your cool demo and it's a lot of fun already.  I will likely buy the game once I'm done with this.

Quick question - what does the poise gauge represent in terms of gameplay?  As in, how does my play affect that gauge positively or negatively?  Thanks.

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The game itself; the premise; the graphics, etc.;  are very interesting and fun, but this basic-ass 'quick-sliding battle gauge' is such a turd that I'm deleting the game altogether.

Why would anyone make a so-called game where reaction response + system response combined is the primary mode for which every interaction >in a story-based game< is done?  It completely undermines the rest of your ideas for the fun of the game by making it frustrating and timing-based in spite of any and every thing else you might compose for this story/game along your way.

Making a game more difficult/frustrating by adding more ability restrictions like a stamina meter, doesn't make it more fun.  The complete opposite, actually.

Most people play games to escape pointless obstacles and just enjoy a fantasy scape instead.  If you need a challenge to produce endorphines, stick with reality.  Real life is a horror show - you'll love it.

How do you use the red sword against Cynthia..?  

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Hey, fantastic game so far!  

I'm having an issue getting the dash command to work on my gamepad.  The prompt says to use "stick -10"  What does that mean?  Thanks.

EDIT: nevermind - it's RT to dash on xbox style gamepad for anyone else needing to know.

That recurring saggy tits dig is funny every damn time it hits, just because she is such a bully's wench from the start, plus how we're led to love and bond with our main crew as well.  Can't wait for the next update!

Right on - I'm happy as long as they eventually finish the game.  I love it!

I've had version .44 for about a year and a half now and it seems like there's nothing past a 'potential' .45 still..?  Is this accurate?  Is this CPE game still in production?  It's a really fantastic game and I would happily pay good money for the finished deal once we get there but a lot of these projects seem to just sort of wither away no matter how great or far along they seem to be sometimes, right..  No real update in this long says it's dead.

Whatdya say?  

Wow. I’ve played through many Ren’py games before but this one is by far the best yet.

The storylines are fascinating, interesting and while somewhat derivative (Ready Player One combined with a couple other fun premises), which is totally fine as I love those stories as well, and putting them into an exciting H-game format is even better.

The animations, coupled with your sound effects and music, just *chef’s kiss*

I actually had to come here to place a review purely based upon this one scenario in the game (no spoilers, don’t worry) when your group first arrives in the Ogygia server and the encounter there. That? The whole thing from start to finish is so goddamned enthralling that I just had to come throw flowers at your feet for a second, is all. I’m still replaying that over and over on auto-play just to sit back and enjoy it as it should be. Headphones, full sound, everything.

Very well done, and I not only look forward to the completion of this story, but anything you end up creating after this as well. Cheers!

Thanks, boss.

Hey, quick question - When we see the green up-arrow next to the menu icon at the top left - what does that signify?

Also, when there are heart icons blinking by the girls' head icons in the top 'room map' - what do those signify is happening?  

[scrncap attached, cropped to limit spoilers]

Thanks.

I'm pretty well into this game and I'm really enjoying it.  The characters, the animations, the textures on their skin, etc. looks excellent.  The ambient music is beautiful and each track, for its respective scenario, seems to set the right feel for them.  Great balance of ominous to warmth to humor, and of course sexuality.

The Noreia character is really interesting and beautiful and her arc is exciting as well.  I don't really have any gripes at all, just wanted to report my enjoyment and respect for a job well done so far.  I'll look forward to your future works as well.  Thanks for sharing this story!

Same.

Holy shit, this game is hilarious!  Great stuff and I can't wait to see the rest of it.  Thanks!