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(2 edits)

"Unfortunately I ran out of time, finishing the story". The was a wild story twist for the story of Cassandra and Alistair. :P

This game has a great foundation for a crawler. Its very unfortunate you couldn't finish it. I like games which tell me a story and and explain why I am actually here and murder tons of cute orcs and skeletons. Especially when its directly tied directly into the game with dialogues and characters. UI is nice too and generally the game mechanics work pretty well. The music soothing and nice. :) I went to the end and killed the boss (? I think), though the last soulstone doesnt do anything. Well, I will just declare myself as having freed Cassandra, haha.

One thing you should consider adding: If the player holds down the move key, continue to move in the direction. So the player doesnt have to button press all the time. Its better for a tired hand. :)

Nice game into which a lot effort went! Great job. :)

Thank you.

The first thing on my todo list is to finish the dialogue of the third and fourth stone. I still feel bad about leaving the player with an unfinished story.

Another thing is continuous movement, as you suggested. I tried to add that briefly during the jam, but ended up breaking movement altogether, so took it out again. Didn't want to spend time "perfecting" a working movement system with so much else still to do and so little time to do it.