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the macos file doesnt work

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I have intel and still doesn't work :(

(1 edit) (+3)

Just tested this. Seems to run fine on my mac. Godot is supposed to support M1 but I honestly don't know anything about developing for mac so I can't say for sure. If I find anything I'll make an update

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said that "file is damaged"

idk if this has anything to do with it, but im on macOS 10.14.6 and it says its damaged and doesnt run for me

You need to sign the app with an Apple developer account (which costs a $100/year) for it to run on other peoples devices. You know, just the apple way of doing things.

There is a workaround tough, open the terminal and type xattr -cr {path to the app}, and it will bypass the “protection”. The next time you try to open the app it should work.

no, this occurs when you build for apple without being on an apple device, its really weird but we cant do anything about it. the only solution is to build it on macos