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(1 edit)

Thanks a lot for all the feedback!


It's a lot, so I'll only respond to some points i think are the most important.

1.-Currently the potions are crafteable with the current resources. It will be rebalanced later.

2.- It is planned to add a tag in some iteams to specify the intended/unique use.

For example [Consumable], [Material], [Treasure], etc. Trasure would be any object that is only meant to be sold.

3.- The GM sidequest is like that for a reason, but I rather not spoil anything.

4.- Sprint will be re-enabled later once 8-direction movement is enabled.

5.- Not sure what you mean with the "code"?

6.- Seems the Artifact battle is giving some bugs, so I'll take a look on it on the next patch.

7.- The player won't be able to know what personality trait is being increased each time, there isn't really any optimal way to do it since the skills can't be maxed out. Either you take one path or you take another, can't take all of them. Telling what trait is increased would just make the players pick based on the skills and will lose the point of the personality mechanic being there.

8.- A Stat respec on the stat boos shot is being considered.


Thanks again!

My pleasure. I wouldn't expect an individual response to everything, especially the "hey I liked this" notes.

For the personality traits, I understand that players will optimize the fun out of games if given the chance, so the way you're doing things makes a lot of sense.

Same goes for the stat respec; we don't want a situation where players can reset their stats so often that there's no weight to the decision. It seems pretty difficult to balance so I don't blame you for being careful about that.

Sorry if I was confusing with "code" and the super accessories. I thought they might already be in the game files because they could be bought in the earlier demo. If they're not ready yet then I take back what I said about them.

I hope you get good feedback from other players too, there's probably some things that I missed along the way.

(1 edit)

Oh I just didnt had much to add for the parts you liked XD. I'm glad you liked it so far though. I'm debating letting Nii join the caves part too. I got a lot of feedback regarding skills, specially on Fake attack feeling kind of useless. So I made those changes. Glad to know they work better than before!

The accessories were removed to prevent players from farming the heck out of the game XD, same with the new level cap at 9. Mostly because it may keep changing and balancing a game when players got overpowered may be more difficult.