Thanks a lot for all the feedback!
It's a lot, so I'll only respond to some points i think are the most important.
1.-Currently the potions are crafteable with the current resources. It will be rebalanced later.
2.- It is planned to add a tag in some iteams to specify the intended/unique use.
For example [Consumable], [Material], [Treasure], etc. Trasure would be any object that is only meant to be sold.
3.- The GM sidequest is like that for a reason, but I rather not spoil anything.
4.- Sprint will be re-enabled later once 8-direction movement is enabled.
5.- Not sure what you mean with the "code"?
6.- Seems the Artifact battle is giving some bugs, so I'll take a look on it on the next patch.
7.- The player won't be able to know what personality trait is being increased each time, there isn't really any optimal way to do it since the skills can't be maxed out. Either you take one path or you take another, can't take all of them. Telling what trait is increased would just make the players pick based on the skills and will lose the point of the personality mechanic being there.
8.- A Stat respec on the stat boos shot is being considered.
Thanks again!