This might seem ironic to say about a clicker game, but there's a lot of unnecessary clicking. When traveling, or gathering resources, there's only one action, and there's a button for it in the corner. But clicking that button only opens another button to click. I've lost track of how many times I tried to run between locations, only to realize I was just rapidly opening and closing the actual run button popup because I was rapidly clicking on the thing that said "run". Why not have the "run" and "gather" buttons do exactly what they say on the tin, rather than being "[open the] run [dialog]"?