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(+1)

This might seem ironic to say about a clicker game, but there's a lot of unnecessary clicking. When traveling, or gathering resources, there's only one action, and there's a button for it in the corner. But clicking that button only opens another button to click. I've lost track of how many times I tried to run between locations, only to realize I was just rapidly opening and closing the actual run button popup because I was rapidly clicking on the thing that said "run". Why not have the "run" and "gather" buttons do exactly what they say on the tin, rather than being "[open the] run [dialog]"?

Originally we planed to have some locations and paths have multiple actions, hence the button to open the actions gui box. However, we never quite got there. We have it on a list of things to look at again the other developer didn't like it either. Thanks again for your feedback :)