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The game flows perfectly!

It's simple and works very fine!

The emotions are well conveyed, I feel worried when the pentagon is almost full and the pression is palpable!

The difficult progression is well balanced, I get used with the mechanic in the first 2 level and the chaos starts from level 5/6!

I really enjoyed playing!

I think it could easily inlude more layers of difficulty, something like different enemies, some risk taking dynamics or getting punished and rewarded at the same time if the two characters get hit instead of correctly using the chain connection!

Personally I think the connection theme is not really present! I do not feel connected to the second character or else, but the game is really well made and as i said it works perfectly!

Also, the dynamic of getting closer to the center when i keep spinning is effective, i dont know if its designed or emergent, but i appreciated it, gives more control to the player!

(+1)

thanks for playing! i'm on adding more enemies and even a boss so check back soon! i tried to represent the theme more but as my programming skills kind of made me reel in my idea, the theme got a little lost :( at least it turned out fun! thanks for the feedback!