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Yogurt

51
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A member registered Apr 08, 2023 · View creator page →

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hmm, i'm not sure which would be better. maybe the seperate floatoing window because you could always just position it near the original if you prefer. is a vertical slider possible? my ipad app has a vertical sider that hugs the side of the screen and i find that very comfortable.

i don't know what kind of control methods are available, but if there is somehow a way to manage a slider, it would be great to see ones for brush size/rotation. buttons would be fine too, but that's a really important hotkey for me to be able to access that's really difficult to control without a keyboard.

really clever game, never would have thought about combining silent scope and arkanoid. the amount of control you gave the player feels really good too.

the ghosts are just too god damn cute.

Character art is really charming

using tap or hold to choose between shots and move speed simultaneously is brilliant. the length is also perfect for someone like me, who isn't exactly good at shmups, but knows enough about them that this one seems "doable" haha.

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It would be nice to have an undo or restart button that is clickable. Opening the menu kind of breaks the immersion, I feel like the character should almost open her eyes when I open it.

maybe it's not possible but it would have been nice if it were a zip file that you could just plug in, instead of manually adding all the brushes by hand. still, very nice set of brushes, look forward to testing them out.

congratulations on the win!

gotta be honest the difficulty curve needs work. it seems to be taking inspo from games like metal slug and maybe even ghosts n goblins, but like in the first 10 seconds of the game theres 4 different things that can kill you, all requiring different tactics to defeat. once you get used to it it's fine but like, that beginning is rouuugh. anyway really good polish and graphics are super good.

i don't know anything about hololive but the graphics and music are really nice! not sure if it's just me but the movement feels reaaaally slow.

i like the presentation haha, i was like what is going on... then i zoomed out and i was like holy crap this is amazing! wish there was more to do in it though

where do i click to play it?

thanks!

hmm i'll have to think about that for the future, thanks for the critique!

thanks a lot! if you're interested you can see more of my art here!

first time letting anyone hear any music i've made so i'm glad it went well haha. thanks for playing!

thanks for checking it out!

thank you! you can check out more of my art here!

haha yeah they are a little tough to see because they're so small, something i'm working on!

thanks!

haha thanks! without pico-8 i don't think i would have made anything, it's so fun and simple to use

thanks for playing! i'm on adding more enemies and even a boss so check back soon! i tried to represent the theme more but as my programming skills kind of made me reel in my idea, the theme got a little lost :( at least it turned out fun! thanks for the feedback!

thank you! i'm glad you liked it! i'm working on a remake with more enemies and a boss, so check back soon!

would be nice if there was a + shaped piece aswell. it got a little frustrating when there was only one correct route from the start or end for about half the screen.

not really sure what i was doing but it was fun! i liked how the sound layered on top of itself and made it feel alive when you had a lot of planets in orbit. also it was funny making a planet larger than the sun!

it looks really nice! i'm not very good at asteroids style games though haha. one critique though is the sfx are a little loud on some things

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i get the references but it feels a little too referenced if that makes sense. still was kinda fun. the rewinding to dodge enemies was hilarious

pretty neat! i felt like i was doing pretty good until i wasn't haha

that was pretty cool! the theme perfectly matches the challenge and it's really easy to understand what you have to do. i liked how after just one playthrough you understand exactly where you went wrong and what you gotta do to win. really fun!

the characters are too cute i feel bad when i lose... great idea though! fun to play

thanks stranger!

really nice job! i think there might be a bug on the last stage. the bone block gets hurt by the cannon so you dont need to use the switch... anyway really cool game and nails the theme!

fun twist on the game. makes you wanna ply just to see what monster will be next!

interesting... couldn't really figure out how to play :(

cool concept! the difficulty comes at you really quickly though haha

just needs sfx!

wow that was awesome. the difficulty was just right for such a short game. made me think a few times. everything worked smooth! i loved it