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Yeah, I considered that. Both isometric and especially side-view maps would be interesting tasks to work on, but it doesn't look like many people need them.

(+1)

That's interesting, I disagree.  It'd be cool to actually pair the two somehow.   I like to alternate map perspectives as I gm so the players have more terrain challenges and  get to use more non-combat skills.  Also more precarious combat. 

If each room is assigned a depth, a generally linear dungeon could be easily laid out in both perspectives.
If rooms were color coded or something, this could maybe allow sideviews which account for less linear dungeons