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(1 edit) (+3)

The game has great potential, but it is very punitive.
At first the first character drops coins with each attack.
The dodge "that should be free" has a time to recharge, this takes away the fluidity of the controls.
Died on the boss the game practically restarted, it should give the option to restart the mission, this ends up discouraging the player.

The look is excellent, the mechanics with small adjustments, will make the game much more fun.

There is a big difference between leaving the game difficult and letting the game boring.

The difficult and fun game is one that gives the player many tools for him to choose the one he wants to use, the boring game, the few options and punishes the player all the time.