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Works now, although golems  and cinders are still very buggy (multiple golems in a single block trigger in a random order, and golem point gain can't cause you to win if it's obtained via a simultaneously converted blood river on the last turn, and golems only gain tags when they themselves are played, and cinder demons leave cinder graphics on the field when changing levels that do nothing but can be checked as if they were there and they don't count as destroying cinders nor do they have the monster tag, etc.)