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(+1)

Not much you can do when it starts with a pair of mummies and 1 or 2 spinning shells:D Not just hard, but impossible from the mechanics have found...

The game started with those spawned?

Ok that was a bug and should be fixed. Thank you for mentioning it. The different enemies should spawn in based on a certain amount of time passing to allow you to have unlocked the appropriate counters for them.

(+1)

Yeah, I think my next attempt (immediately after that comment) it went as I assume was intended with stronger and stronger enemies coming as time went on... I think I lasted for about 3-4 minutes after the mage type showed up? Decent game! Though I would not consider it a clicker:D

But what really defines a clicker to you? All of the elements of a clicker are there, they are just presented in another form. At least in my opinion. Instead of generating your currency immediately after clicking, its more secondary mechanic that results from your clicking. Click to spawn a monster that proceeds to destroy another monster that will then generate your currency. I guess to some extent every game (on pc at least) is a clicker, unless its completely keyboard controlled.

Actually, yeah I agree. I dunno, its probably too involved to be a clicker, and yet at its core its just using clicker mechanics. I guess clickers just basically strip all the additional layers of games down to their most basic form, give me some input and you'll get some output, which this does do, but not without an added layer of requiring a more  precise clicking mechanic.