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Dialogue-tutorial was very helpful, although most of the discoveries are done by trying! I see you were efficient by using Fungus too!

Not sure if “third of bullet bounce” power stacks when chosen multiple times, and I couldn’t observe bounce myself in the middle of the action, so I didn’t pick it on further runs. Speed up was very useful and seemed to stack though.

The fact that the outside fog is just a fog and not walls is cool, you can go near the walls to catch those extra beads lying on the edge, at the risk of meeting more enemies.

And the fact that you can go even further to reach a secret “gameplay safety event” is even nicer. I translated it, it’s fun, but it doesn’t seem to match with the final boss event…

After that, you’re warped back to the center of the map, and I noticed you collect all beads but also all enemy damages on the own! So you must be careful, but you can do that to collect many beads and level up at once! Of course going off map takes a lot of time and there is a risk to meet enemies in later game, so it’s not really exploitable, just fun.

During the final phase, the boss stopped throwing chain of bullets and only shot a few bullets sparsely. Also, some of their bullets were frozen in place (bug, or a balancing system to make the end-game not too hard?). Hitting the boss randomly seemed difficult, but it seems the probability of bullets been increased toward it for this final phase? Or was it from the beginning? If so, extra points for the invisible balance to help the player!

Not sure if I understood the final dialogue correctly… Which makes it harder for me to understand the player character’s final decision too.

Anyway, still had fun and felt encouraged to replay until I succeeded.