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Hi zooperdan, thank you kindly for playing.  My apologies that the font was not  setup adequately. I intend to develop this game post-jam so your feedback is quite welcome. 

I can absolutely adjust the camera settings, I may even make it a user configurable option. The small size of the tiles is largely environmental setting, I find that too many dungeon crawlers have very large tiles and it feels like you are navigating an underground parking garage and not a claustrophobic labyrinth, but that is just personal preference. 

The potions are all permanent, the only temporary buff in the game is the defend ability in combat. 

I'm glad you liked the default sword and the UI effects, the screen transitions were almost cut out as you may know. 
Additional bindings are very easy to implement, so that's going right on the list for the next version.
The combat could indeed use more fleshing out, my intention was to add more spells, elemental damage and buffs. That will happen after I throw out the entire combat system and start again from scratch.

Thanks again for playing, and thanks for your feedback!