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Hey man, I checked your game :)

  • nice pixel-art title screen
  • great retro interface and movement; although turning left-right being AD and not QE confused me at start, but that's nitpicking.
  • lovely battle, music and actions.. Love the simplicity about it, including graphically.
  • it felt to me that battle should have ended automatically when all monsters are killed, rather having to click "Exit to Dungeon'"?
  • I had to start the game with additional commands to change the rendering driver (opengl3), since my crappy laptop doesn't support vulkan :( Perhaps this is something that can be detected / set internally by godot? I also had this issue on another game, it would be great if these things were done automatically by engine :)

Overall, nice and legit retro dungeon crawling experience :)

Hi vlzvl, thanks for playing my game. My apologies that the control scheme was not immediately intuitive. 
I considered having the combat exit immediately, but I was torn as some people may wish to read the final combat text.  (I may make it an option in further revisions of the game).
I believe godot 4 uses vulkan by default, I did not realize the hardware support was limited. I will consider adding 'pre launch options' that will hopefully enable users to change the rendering pipeline.