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  • Absolutely nailed the classic tone/aesthetic! Very well made.
  • Perfectly incorporated the theme! Though I was definitely confused when I came out the Shaman cave – I initially thought I just took a second hall leading to the same exit and the same town got corrupted by monsters while I was away, so I was lost for a bit.
  • Should have custom mouse cursor art to go with it though, lol. It breaks the immersion a bit when I have to use the windows mouse cursor to close a dialogue and so on.
  • A map would be nice.
  • Could use a torch hotkey since I just swap it out for a shield every time an enemy is a tile away… or so I wrote, but I just found the “torch shield”, haha.
  • Guessing it’s not true that the Beast Sword claims to have a -15 attack roll. It feels like an accuracy upgrade over the +10.
  • The momentum system is interesting, though not as sophisticated as having other more varied moves besides accuracy modifiers, like status effects would be… Hard to cover that in a week, of course. I only really had to ramp up from careful to heavy attacks against the necromancer. On the whole it felt reliable enough just spamming heavy.
  • The 8-legged ones respawn when I load my save and I’m not sure that’s intentional, I get no new dialogue from the oracle after killing both. I went on to beat the necromancer anyway, but didn’t hit any new conversation triggers. I guess I beat the game?