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Harboring has a bug that I've already figured out and fixed internally but was related to some touching of pathfinding that I did in this update. It'll be in the bugfix release that'll come out soonish probably.

I have iffy feelings on the masturbation status effect in general. Like you said it is quite brutal to get caught by it in the wrong situation. A part of me thinks it should be nerfed but:
A) I can't think of a good way to do so that matches the flavor (since if anything a character that has fallen into masturbation would only become more and more likely to continue doing so)
B) I think the game is currently too easy

I could see a change to Chastity being something like "Lust due to masturbation is capped at X" although maybe that's more denial than chastity at that point. Dunno.

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Yeah, I can see it being a little too easy right now. My first run didn't exactly feel like a roguelike, and it's still a fair bit forgiving even with the increased difficulty NG+ option.

Artistic nudes are pretty much the only thing that have ended a run for me, while a number of other traps are actually kind of hard to fall for because the status ends too early.

It's a hard balance to find for sure. I don't think every trap should require someone else to come save you, but one definitely stands out at the moment. Something to consider is variable durations depending on an appropriate stat, rather than just a binary all or nothing. That way, some characters can escape the second or third trigger of a trap where others would need help. (I guess this is kinda already implemented in a different way, so... oops. Ignore my ignorance.)

I don't know, I'm not here to rebalance the game or anything. It just feels like if masturbation was reduced to 2 or 3 lust per round and saving people became more reliable, then a skill to completely remove the risk wouldn't stand out as unusually powerful.