Yeah, I can see it being a little too easy right now. My first run didn't exactly feel like a roguelike, and it's still a fair bit forgiving even with the increased difficulty NG+ option.
Artistic nudes are pretty much the only thing that have ended a run for me, while a number of other traps are actually kind of hard to fall for because the status ends too early.
It's a hard balance to find for sure. I don't think every trap should require someone else to come save you, but one definitely stands out at the moment. Something to consider is variable durations depending on an appropriate stat, rather than just a binary all or nothing. That way, some characters can escape the second or third trigger of a trap where others would need help. (I guess this is kinda already implemented in a different way, so... oops. Ignore my ignorance.)
I don't know, I'm not here to rebalance the game or anything. It just feels like if masturbation was reduced to 2 or 3 lust per round and saving people became more reliable, then a skill to completely remove the risk wouldn't stand out as unusually powerful.