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How many times I wondered about mix of story, choice and battle.. not some kind of dismembered corpse of those. I had some hard time reading since english is not my native language, yet it was very good.

many choice games ignores something between story and story. story is writing, it means endless wave of words, sentences. reading all of them for hours are very tired and painful, even while the story is interesting. that's where artwork and battle, or mini-games even- should come in.

and dang, I'm still recovering from emotional damage this game caused to me. because all of characters and their reasons makes sense.. it was hard to decide. in the end, I got 11-1. the mental fatigue was real, and after seeing all that flaws and conflicts, loss made me turn away from any more decision making.. by real death. funny, I'm thanatophobia for real.