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Thanks! Yeah currently there is no goal. I got caught up in making all the cool features like the menu that by the time I came to combat the deadline was almost here lol. I have a bunch of ideas on how I'm going to progress with it. Think elder scroll online combat meets sword art online dungeon generation with bosses and such. There are classes that have different play styles but can fill all role (sustain, damage, tank, etc) depending on how you build. Each class will play differently for example the alchemist could have to combine materials they find to make potion that enchance effects as well as throw at their enemies. The elementalist will combine the elements to create spells or something (maybe a heat mechanic like the champion rumble from league of legends). I'm still brain storming sorry for the long comment and thanks for the feedback.