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1. See if you are at max meat or max water. It is possible that the ranching bot milks them but because you are at max of one or the other it doesn't generate the milk (1 water 1 meat). I'll check myself they should see that the storage is maxed and not even  milk them. I should probably just switch milk to be meat only. It would probably fix this issue.

2. Yeah I added a delay for checking targets on NPCs. I forgot to add an auto check for mounts if their mount is taken. I'll recheck that code and modify it.

3. They path finding is silly sometimes. That is something I am constantly trying to improve.

4. Who would put windows in corners?! lol I'll just default them to normal walls if that happens :)

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Hmmm i just checked again and milking still appears to be not working for me even when my meat/water stockpile isn't full. Dunno what the heck is going on, frickin cows probably realized what this tricky business with keeping them locked is all about and just didn't had any of that. Either they got somehow smarter from some mutation (i would totally blame radiation) or "He Who Codes" might have something to do with it. Some secret cow-spiracy or something, next thing they will demand independency i bet...

Could be, because i'm playing on V23 with a world started in V22?
Here's my whole save file/Sand_Alpha folder from AppData/Local just in case:
https://www.dropbox.com/s/6t1yn66zfuibw2z/Sand_Alpha.rar?dl=0

As for windows in corners - i just like living dangerously on the edge like a total rebel :D

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I'll check on this tomorrow first thing. The versions shouldn't conflict.

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I think I figured the problem. When I consolidated the sprites I forgot to add in the milk sprite, which should give you an error but I coded a fail safe into the resource object to destroy itself if it can't find it's sprite. Over coded that one :) 

I added an error message to myself so I can see if it happens again. Cows should be milk-able soon.