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I’m also creating a Godot Mega Man game. Or at least trying to. How did you make the runshoot animation work? It always starts on the first frame and doesn’t use anything afterwards since it’s the just pressed function.

But I’m looking forward to hopefully seeing it sometime soon

Hi buddy ! So I’ve tried a couple of variables like to check if my player was running and if I pressed the fire button then he should have done the runshoot animation. But sadly it doesn’t go very well because he was so buggy that he forgot how to do a run animation… So I gave up and checked up on YouTube and there HeartBeast explain how to implement a state machine which helps me in my development…

So my only advice is to implement state machine for your player.