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Very inspiring again! For Atlantic ‘41 I’m considering using hardware synths and sequencer for the music, instead of trackers and sample based sounds like I’ve always done. Like you I love trying new methods . But the M8 IS incredible indeed. They just released version 3 with a new 12 oscillator engine and the ability to send midi data and bring back the audio in the M8 for mixing, like a Syntakt would do.

I’ve been thinking about using the synth engine for sound effects but the work seems daunting, and I wonder if there would be significant performance gain compared to samples?

Super fun to see all this fast progress in your game lately. 

Thanks Stephan! Any runtime synth would just be generating a sample buffer in the end so I'd be surprised if straight .wav playback wasn't faster.

Ah yes I didn’t know that but it makes sense. Thanks for the tip. I look forward to cleaning up after your Martians!