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(1 edit) (+2)

once again I'm recovering from an illness
still I can't help myself but work on the game
(usually the moment I get the strength to type on a keyboard  all hell breaks loose)

did some optimisations on the particles - I was too ambitious: one linetest per particle still could add up to thousands of linetests per frame if there are many of them
I try to replace all of these expensive checks with tricks (e.g. caching the ground Y coordinate for blood drops etc.)

also there was a weird rendering artifact with the lightmaps
I originally used a polygon offset for them which caused lines between shapes
the fix was weird: I'm not sure why but writing depth with 'less' or 'less or equal' seem to result in different depth .. weird

getting really close to release


anyway without further ado, some remaining concept art:



and some plans for the manual with character bios:


and believe it or not this was the first room ever added to the game:

(the screenshot itself was made in a later version though with the new hud)


"This project sure has it's priorities straight."