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Honestly I really don't know enough about how GMS handles shader compilation or how Wine works to be able to say I can fix this (it is a super basic shader). At the very least I can add a setting to disable the shader in a future patch, but in the meantime if you'd like to drop an email address, email me at, or DM me on Twitter, I'd be happy to send you a quick build with the effect removed!

We're looking into native Mac/Linux ports but testing has shown that the physics simulations differ enough from the Windows version that they need their own new set of tweaked puzzles (and the associated testing), so that will probably be a while.