Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Aha, I expected a full mini-game for the ending, but I suppose that works too!

The story is simple but clear. The dialogues flow well although the initial monologue is a bit long (but you can see how she’s explaining the situation, objectives and means to the player). The sprites do the job too (maybe the road toward the mountain wasn’t clear as there are trees blocking the road, but the dialogue showed clearly it was the way to go at the end).

There is some imbalance between time spent with Chocolate vs Strawberry so we don’t get to explore much of Strawberry.

The thing that surprised me the most is the sudden change of mind of the main character (and Strawberry, but that was to be expected since we were approaching the end), but I suppose there’s not much to do about this when the story is very short.

UX issues:

  • as invadererik said, it would be nice if the dialogue was skippable. The long dialogue with Chocolate is repeated if you talk to her again, so it was very tedious to go through. It’s weird that Vanilla would apologize twice, so she should have a new line like “I’m in, just seek Strawberry” when you talk to her again. This was the only big issue I had.

Sprite issues:

  • character sprite appears below Strawberry’s house roof (layer issue)

Bugs:

  • I could enter Strawberry’s house the first time, but when leaving I triggered a dialogue saying she’s absent…