The engine I use for the visuals is in 3D, but Harem Hotel is not. Every image taken is designed in very specific ways. Meaning anything you see in any image was most likely placed/moved there to be seen in that image specifically. The environments aren't designed to be seen in three dimensions. You could think of it like a TV set, stuff behind the camera has never been designed to be seen, all the props are there for specific reasons. Hope that was insightful into the process :)