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Hi Maruesu :) It's truly amazing what you've created here, couldn't find anything like this anywhere. Unfortunately, I am vtubing with a Metahuman in Unreal engine. Do you have any tips on how I could migrate this into UE? I have next to no knowledge in coding and am fairly new to ue developing

Unreal engine is a game engine, it should already have functions for handling controller input, you shouldn't try to port the plugin to it just use the built in input handling in ue to trigger animations in the model.

I have no idea how to do it but it shouldn't be too different than doing it in a game project and there are plenty of ue tutorials for this in the internet.

hey maruesu, thanks for the quick response! So since I am completely new to gamedev, could you give me keywords for what I have to include in my build? I’ve been trying to search for „control character hands with gamepad inputs“ but that might be too specific😅 your plugin is the only one I could find anywhere that does exactly this

My plugin is waay more simple than what you are thinking. It simply passes the variable values to the program like for instance Left stick's vertical position it can go from -1 to 1 and then the animator does the animation left thumb up and down animation and links these values to the model.

You probably want to search for 3d animation or 3d rigging tutorials, how to interpolate and set them to a specific value. Good luck!