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(+1)

Tried it out and yea its a bit confusing on what can damage you and what can't damage you. For example, there's some red residue that remains on the floor and at first I thought that would damage me. I also thought the R's would damage me. 

Also, maybe I'm just bad at the game, but on the second level, I have absolutely no idea how to get past that second high area. Even using slow motion I can't get rid of the tallest one fast enough to be able to jump over it. Not sure if the visuals are placeholders but the audio is spot on as well as the transitions. It feels pretty good when shooting too. I just think a better explanation of how to do certain things would be good in the future, or maybe some checkpoint explanation bubbles.

(3 edits)

the visual are intentional for story and i just want to have some "art" of my own in before starting to use  millions of art assets next game.

i think the red residues on the floor are the enemy corpses(probably better to make them fall thr the ground and vanish but i kinda like the moment where theres lots of corpse on the ground),but i am not sure what the R's are.(edit:nvm thats the point item that increases your score lol)

Theres a main mechanic of using the gun knock back to propel yourself but it was never explained and i see the results (from digging the grave)now.The (best)plan now would be have some sort of ghost showing you a tutorial before letting the player play the game.

also could you tell me is the music fine in general?

and what do you think are the things that need to be explained?

and is the game too vibrant?

:pray: