Hi Thoof, thank you for the feed back.
The chairs and tables on the outside of the first level were placeholder ones I had put in there that I didn't get around to changing.
With the food interaction it is detected in OnTriggerStay2D and you can only interact with the food you haven't spoilt yet.
Increasing the player speed is something that I am considering, as like you said the dish could spawn on the other side or right next to the head chef.
There were a few design flaws i noticed midway through and if I were to recreate this, I know what I would't do.
Thanks again.