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oh, i dont mean now. i havent played again yet. i was talking about before, it wouldnt acknowledge the skull lol

Ooooh I get it now lmao. My bad xD

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youre good lol.



except for the fact that youve permanently ruined my fondness for kobolds- 


damn king's gonna give me ptsd everytime i hear the word kobold. 

LMAO sorry xD

I hope you brought some incense the first time you fought it... Can't say you haven't been warned tho.

Funny enough, kobolds will be the basic enemies in the next game so you decide if that's a good or a bad thing.

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yeah when Lianna brought up the prompt I knew I was right fucked.


planned to go back using the Mega Fireball but you HAD to kill off Mulach-


Chain Lightning was good alternative tho.


And next game? If I recall correctly, you mentioned something about a game for Shida? Would love to see that.  And Kobolds NOT being such bastards there will be a welcome change.

Fufufu we'll have to wait and see ;)

The game is still in early development but I'm more or less documenting the progress on my Instagram if you wanna have a look (@tiagoxningenjanai)

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Things look good. Gave ya a follow, can’t wait to see how things go.

I hope not to disappoint!

Hopefully in a few months there'll be a playable demo.

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cant talk on Insta right now but this feels like an urgent problem youll probably want to know about sooner ather than later. NG+ does not work. You cant interact with the adventurer parties in the guild while looking for a team. I believe this is a case of one-time collection points not being reset, and the game treats them as already collected. The collectible potion and coin in the baseent also dont work. i have no dubt this will effect all collectibles, such as the coins throughout Eastwall,  Goblin am "bushes" (get it?), accessories, other equipment (including the machete), and possibly even the mithril, (even tho you likely wont need it.), and maybe even the permits for Mappi and the graveyard. obviously, a big problem.

Well, as I feared... I should've tested this more. I'll try to find another way of making NG+ work but, if the engine just doesn't allow it, I'll probably remove the feature entirely. Thanks for pointing that out.