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I can second most everything Zegzdyk said. I love little game simulations like this, and this one is overall very nicely done. I'm sure the game had a tight budget and you've made great use of it to create a solid experience. In the event you do get the chance to work on it more, here are some things I'd like to see more of.

1. Better access to information about events and event chances. Not much point in repeating Zegzdyk here, except perhaps a way to view current risks would be nice - it feels like a lot of cards mainly exist to counter a certain event, but unless you are getting that event repeatedly, I don't feel the need to create the solutions.

2. Challenges and variation. When I first saw the game, it was a stream of someone failing several attempts. I was expecting a game of trial and error, gradually clawing my way back from the edge after many failures. On my own second playthough, I found an easy-mode strategy that kind of removes all tension from the game. As an educational experience, this might be what you want. Although I think that strategy may be hard to sell in real life, and I'm not sure the game simulates that difficulty, other than being a slow start.

3. It is hard to keep track of all my options. Perhaps multiple gear icons for the number of available upgrades - this would help with the level 3 renewables for instance. Maybe a way to flag/pin a card you want to create, so you can tell when you have the resources to complete it.

4. Some more keyboard actions for things like speed control would be nice.

5. Option to pause when an event appears and/or is about to expire - I've missed a few while that area of the board was out of view.

A few very minor things:

1. Safer nuclear energy sometimes has arrows in the encyclopedia, but in game it sticks in my mind as one of the only cards with no resource icons. I think it may be copying the last arrow that appeared on another card.

2. Is "desinformation"/"desinfo" a misspelling of disinformation, or some specific form of it?

3. I think Industry 22th century should be "22nd".

4. Slight inconsistency in capitalization - "Carbon capture" vs "Carbon Storage". But I doubt most people will even notice.

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I knew I forgot something. "Desinformation campaign" appears twice on some card's encyclopedia entries. Maybe there are two variations of it?

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Another little typo: "Deep see fishing" should be "Deep sea fishing"

I also see some card names that while not strictly wrong, do feel awkward or confusing. I won't go into that unless you'd like me to though.

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Wow thank you really for this thorough feedback! I have already sent it to our devs who are just preparing a new update and this will also include challenges you talk about :) Adding replayability... and including new event cards too, hopefully making it fresh for you and also solving some of the issues you highlight.

Again, thanks, a lot of food for thought!

- Ondrej

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Which card names btw you mean? We can figure out what to do with those in the update!

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Lack of X - I think most of these would sound better as "X shortage"

Famine at equator - I think "Equatorial famine" would be a more typical way to put this.

Tragical harvest - "Tragical" feels a bit awkward. Not sure where this fits in the severity scale of harvest effects, "Tragic harvest" would be more typical keeping the same base words.

Coastal countries sinked - "sinked" seems awkward, "sunk" or "sunken" would be more proper. Flooded or drowned might also work, not sure what level of impact this is referring to.

Genetical utopia - I don't think I've heard Genetical before, "Genetic utopia" sounds more typical.

Environmental refusal - unsure if this means the environment is refusing to cooperate because it's so stressed, or people refusing to support environmental programs. I think based on similarity in event chances, it is the later. "Climate denial" or "Climate change denial" would be the nearest common term to what I think it means.

Clima apathy - I'm not familiar with this term, "Climate apathy" might sound more typical.

No arctic reflections - Somehow feels awkward to me, but I don't know of a better term to concisely describe the idea. Something like "Arctic reflections disappear" may sound more like an event, but it's a bit longer, and perhaps doesn't convey the severity as well.

Many of these are events, which have no accompanying description to help me understand what they mean. These two I'm especially unsure of.

- Draws and pools

- Monoculture prohibition

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Thanks for being so thorough, we are preparing an update and I sent this to our devs and we will take a detailed look at it :) Thanks!