Here it is, gang. Another worthless garbage post. Just what the world was waiting for.
Monthly Update: Always Has Been Edition
March is ending soon, which means it's time for the tried and true monthly update! As mentioned in my previous update, Godot Game Engine 4.0 was released as planned, after almost four years. I did some work on it and I hope it will eventually take its place among Unity and Unreal Engine as Blender has done in the 3D graphics field. But enough of that for now. With my little side quest out of the way, it's time to follow the example and finally do my own release with Offcuts 0.4. With every kind of disaster on the way, from a global pandemic to several hardware failures, it has been a long and occasionally painful journey.
Still, every journey has to end eventually and I spent most of the time this month double-checking the script and doing other final preparations. From updating Ren'Py to the latest version and re-installing the Android SDK, things look good. I'll maybe try to make a quick test release at some point to make sure my release builds still work after a few years of pause, but if something has broken, it shouldn't be that hard to fix at this point. Fingers crossed!
And as always, I'm not going to take any Patreon payments until 0.4 is out (I'll temporarily suspend my Patreon at the end of each month until then).
The rest of the post is mostly copied from my previous updates for those who are new or want to be reminded of what will be coming next. See you in the next post, thanks for your support and patience!