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(+2)

This is actually pretty technically impressive, what with having nav on both sides of the disk, and I didn't find any bugs while I was playing.
It's visually cohesive and appealing. It gets a little hard to see at night; it might be worth giving each building its own little torch just to help with night vision.
From a UX approach I'd like to see a list of controls on-screen somewhere.

(2 edits)

Thank you! The two sided navigation took a lot of time. Unfortunately, even if you didn't find them, there are certainly some bugs haha.

Lights during the night were on the list of tasks that weren't completed during the jam unfortunately. After the judging period is finished and I can upload a patch I will do so with that feature. (and many bug fixes etc.) 

Here's a preview:

Controls, a main menu, pausing, etc. are all desirable features that were not prioritized in the jam over core game play which was being implemented up until submission. Alas!

Thanks for playing!